﻿using LangRenGameLib.RoundInterface;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;

namespace LangRenGameLib.Room.InfoClass
{
    /// <summary>
    /// 自定义胜利条件的基类，到底要达到什么条件才会胜利，又是谁胜利
    /// </summary>
    class WinDIY : IRound
    {
        public virtual bool EndAllPlayerTalk()
        {
            return false;
        }

        public virtual bool EndPlayerTalk(int PlayerID)
        {
            return false;
        }

        public bool IsSkill()
        {
            return false;
        }

        public virtual bool OnNightSkill(int round)
        {
            return false;
        }

        public virtual bool OnPlayerTalk(int PlayerID)
        {
            return false;
        }

        public virtual bool OnStartPlayerTalk()
        {
            return false;
        }

        public virtual bool OnToDay()
        {
            return false;
        }

        public virtual bool OnToNight()
        {
            return false;
        }
    }
}
